Projects
The Other Side, VR based installation
Semester Long Project, VR Simulation and Prototyping.
Role: Programmer.
Responsible for UI implementation for Backend editor, Backend data logic implementaion, Prototyping for VR system.
GitHub Link: https://github.com/rhendre/TheOtherSide
Hooked VR game made in 2 Weeks
VR game made in 2 weeks in a team of 5
for Building Virtual Worlds Class at CMU.
Role : 3D artist, responsible for trees, temples and stone path modelling
Skills: 3d modelling, UV mapping,Substance Painter, Maya HTC Vive, Unity, VR game dev
Rhythm: Short film made in Unreal Engine
Semester long project in a team of 5
Responsible for Boya rig, facial deforms, animations made for camera, unreal engine optimization and 2d animatic
Skills: Rigging, Skinning, Animation, Unreal engine rig optimization.
Tech Explorations.
Spatial Keyframing in Unity, Tech Anim , CMU
Single bone implementation of the method outlined in the 2005 paper, Igarashi’s Spatial Key framing for Performance-driven Animation
Spatial Key frames for the system are defined as a cursor position associated with that spatial keyframe and also the associated pose that is a 3*3 matrix.
This paper uses Radial Basis Function for interpolation. For interpolation between two points each entry of the rotation matrix is interpolated using a radial basis function and the resulting matrix is then orthonormalized.
Shader exploration in Unity.
Learning Cg shader language in Unity.
Signed Distance Fields.
Mathmetical interpretations.