Projects

The Other Side, VR based installation

Semester Long Project, VR Simulation and Prototyping.

Role: Programmer.

Responsible for UI implementation for Backend editor, Backend data logic implementaion, Prototyping for VR system.

GitHub Link: https://github.com/rhendre/TheOtherSide

Hooked VR game made in 2 Weeks

VR game made in 2 weeks in a team of 5

for Building Virtual Worlds Class at CMU.

Role : 3D artist, responsible for trees, temples and stone path modelling

Skills: 3d modelling, UV mapping,Substance Painter, Maya HTC Vive, Unity, VR game dev

Rhythm: Short film made in Unreal Engine

Semester long project in a team of 5

Responsible for Boya rig, facial deforms, animations made for camera, unreal engine optimization and 2d animatic

Skills: Rigging, Skinning, Animation, Unreal engine rig optimization.

Tech Explorations.

Spatial Keyframing in Unity, Tech Anim , CMU

Single bone implementation of the method outlined in the 2005 paper, Igarashi’s Spatial Key framing for Performance-driven Animation

Spatial Key frames for the system are defined as a cursor position associated with that spatial keyframe and also the associated pose that is a 3*3 matrix.

This paper uses Radial Basis Function for interpolation. For interpolation between two points each entry of the rotation matrix is interpolated using a radial basis function and the resulting matrix is then orthonormalized.

https://github.com/rhendre/SpatialKeyframing

Shader exploration in Unity.

Learning Cg shader language in Unity.

Signed Distance Fields.

Mathmetical interpretations.

https://github.com/ruchihendre1996/shaders