Rigging, Tools, Shaders.
Rhythm: Short film made in Unreal Engine
Role: tech artist - rigger and animator
Semester long project in a team of 5
Responsible for Boya rig, facial deforms, animations made for camera, unreal engine optimization and 2d animatic
Skills: Rigging, Skinning, Animation, Unreal engine rig optimization.
The Other Side VR installation.
Role: tech artist - UI and backend engineer.
Worked in a team of 4 for semester long project.
Responsible for VR prototyping, Coding in PYQT, python to create backend logic for the polling/selection system.
https://github.com/TheOtherSide2020/TheOtherSide/wiki/Back-End-Editor
GitHub: https://github.com/rhendre/TheOtherSide
Project Website: https://www.etc.cmu.edu/projects/the-other-side/
Hooked VR game made in 2 Weeks
Role: 3D Artist
VR game made in 2 weeks in a team of 5
for Building Virtual Worlds Class at CMU.
Role : 3D artist, responsible for trees, temples and stone path modelling
Skills: 3d modelling, UV mapping,Substance Painter, Maya HTC Vive, Unity, VR game dev
About me.
Hi ,
I am Ruchi, a tech artist and software developer. After completing my Master’s in Entertainment Tech from Carnegie Mellon University’s Entertainment Tech Center, I started my journey in the gaming industry with Respawn Entertainment.
I am passionate about learning tech and learning. I have a background in computer science, and have also worked as a software developer for two years at Barclays Corporate Banking.
Other than work I like painting, animating, scuba diving and travelling :)
I like to work in a team on something which makes a positive impact on the consumers . I can be reached on any of my socials listed below.