Rhythm: A short film in Unreal Engine 4
Role: Animator/Rigger
The story is about a zither (a stringed instrument) master, who played music inspired by lofty mountains and flowing water; broke his strings after the mountain recluse who knew the tune of his heart passed away. We aim to bring the Chinese ink style painting aesthetic into our art style and create an authentic world using Unreal engine for production and rendering.
Starry Dreams — 2D Unity game
Role: UI / 2D Artist
Made in one week with a focused team of four.
Responsibilities: created background art directly in Unity and designed in-game UI information prompts.
Skills: UI/UX design, Photoshop, Unity.
The Other Side VR — UI and backend engineer.
Worked as part of a four-person team on a semester-long project. : https://github.com/rhendre/TheOtherSide
Project Website: https://www.etc.cmu.edu/projects/the-other-side/
Hooked — VR game (2 weeks)
Role: 3D Artist (team of 5)
Project: Building Virtual Worlds, CMU
Responsibilities: modeled trees, temples, stone paths
Skills: 3D modeling, UV mapping, Substance Painter, Maya, Unity, HTC Vive, VR development