I am a technical artist and developer working in AAA gaming. I have a Master’s in Entertainment Technology from Carnegie Mellon University’s Entertainment Technology Center.
My core skills include game pipeline development, user interface design and development, user experience design, rigging, character animation and technical animation.
When not working I like watching movies, reading books, dancing and travelling.
About me
Tech Stack
Tech Art Reel
I have been working as a tech artist on Apex Legends, here is some of my work from Apex and some personal explorations.
Rhythm - Animated Short Film
The story is about a zither (a stringed instrument) master, who played music inspired by lofty mountains and flowing water; broke his strings after the mountain recluse who knew the tune of his heart passed away. We aim to bring the Chinese ink style painting aesthetic into our art style and create an authentic world using Unreal engine for production and rendering.​
Semester long project made in a team of 5.
Role: Animator/ Rigger
project website :https://projects-old.etc.cmu.edu/ignition/
Starry Dream
A phidget based Unity game.
Educational game about constellation.
Made in 1 week in a team of 4.
role: tutorial UI and background design.
Team: Jamie Cui, Ruchi Hendre, Xi Li, Feiyan Zhang
Hooked VR game
A VR experience in HTC vive using Unity and Maya.
Made in 2 weeks by a team of 5.
Role: 3D modeler for trees and temples.
The Other Side
A projection based experience for the Askwith Kenner Room at CMU. It is essentially a polling platform that is directly implemented on the glass wall. It engages students to explore cultural understanding, and languages. It is more than just a physical installation, but a tool that fosters an interactive learning experience.
Semester long project made in a team of 4.
Role: Developer for UI and backend editor implementation
Check out the code here: https://github.com/rhendre/TheOtherSide
Project Website: https://projects-old.etc.cmu.edu/the-other-side/
Character Animation Reel